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ADeMk
Making games since 2016
Programs I use to make games:
Clickteam Fusion 2.5
Pixilart

Age 19, Men

Joined on 2/26/21

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ADeMk's News

Posted by ADeMk - 4 days ago


Few weeks ago I got an idea in the middle of the night to remake first Sonic fan game released on internet called "Sonic Boom!" by Martin Braid.

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The game has aged and isn't that good comparing too modern fan games but it got me wondering. If it's possible to make even a little bit better game in this old program. I decided to try it and a demo of my attempt will be released on "SAGE 2025". However I have lots more ideas for the game.

iu_1457018_8703313.png


I want to make it feel more like a "Sonic game" with typical features like rings, chaos emeralds, jumping and etc. However the "experiment" also showed the limitations of the 1994 program so yeah expect no save features, 256 colors, midi soundtrack and probably some weird glitches like 1 second pause when music loops.


Trailer of the demo!:

https://www.youtube.com/watch?v=kjnv-Sycl68


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Posted by ADeMk - June 25th, 2025


If you want to start making 2D games in software's like "Clickteam Fusion 2.5" or "Game Maker" then you need to be aware that beside the programing, the programs involve lots of drawing.


It can be discouraging if you are a sole developer and don't have an art experience. However making really simple video game character might be easier than you think.


That's why I want to show you how to draw a really REALLY simple standing character which you can use in your project.


For the tutorial we will do it in pixel art style.

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1 - Find a drawing software

For a It can be free or paid, it's your choice. I use Pixilart.

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2 - Draw the head part

iu_1419540_8703313.png


After getting into the art software, first draw the head. Draw it using singular pixel with two lines on both sides like in the photo.

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3 - Add facial expressions

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After drawing the head, draw some face parts like eyes, nose and mouth. You can do it in your way. Maybe add some emotions to the character or what you prefer.

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4 - Draw the hair

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First draw the hair above the character's head. After that draw the missing front part.

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5 - Remove the forehead lines

iu_1419543_8703313.png

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6 - Draw the neck and armsiu_1419544_8703313.png

Before drawing the torso, you should first draw the arms.

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7 - Draw the torso

iu_1419545_8703313.png

Draw the torso part and cut out the right arm part which crosses the torso line.

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8 - Draw the legs part

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9 - Color the character.

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10 - Add shadows using the darker shades of a color used on the selected part.

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Use the same colors but make them bit darker in the color wheel

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11 - Make a 2nd frame and lower the all the top body parts a bit to make the character bop a bit.

Example how it will look like is in the "Result"

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12 - Result

iu_1419549_8703313.gif

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Of course the drawn character is just an example and you can try drawing any character you want.


Here's a different example of what I have drawn:


Use this tutorial as a start of your journey through the game dev.

After you feel more comfortable with the drawing then try experimenting with different styles.

Look through some old 8-bit of 16-bit games and find inspiration for you art style.


And the most important thing is the patience. Keep practicing and never get discouraged.


The journey through game dev can be the such a fun and satisfying experience.


Just keep trying and learn.


See ya next time.


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3

Posted by ADeMk - June 15th, 2025


It's been one month since I finally released my project which took me way too long lol. For this occasion I decided to publish some development stuff like early sketches, screenshots and etc.


Game link:


Here they are (Spoiler Warning):

  1. Screenshot of Level 0-1 from 20th June, 2024

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2.Screenshot of Level 1-1 from 21st June, 2024

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3.Screenshot of the first cutscene from 22nd June, 2024

iu_1413568_8703313.webp

4.Weird Al clothed from 17th June, 2024

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5.Radioactive Hamster from 17th June, 2024

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6.Hireman's sprites from 17th June, 2024

iu_1413572_8703313.png

7.First AL redraw from 23rd June, 2024

iu_1413573_8703313.webp

8.Level 3-1 from 11th August, 2024

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9.Logo from 28th May, 2024

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10.Small sketch of game's logo and first two levels from Late May 2024

iu_1413576_8703313.webp


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1

Posted by ADeMk - June 14th, 2025


Lads. If you enjoy soft nice music then go check out new EP by Waterloo ‪‬ (you can hear his great cover of ''Nature Trail To Hell'' in the last level of my game and also his voice as a phone guy in Big Edna's planet).

iu_1413051_8703313.webp


EP: https://open.spotify.com/album/60H3EdqfKa3pjbFUXKLumv

Game I mentioned:


(ngl my favourite track off the EP is the ''In The Bathtub'')


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